Wiki / Things to do
Bosses
Seven bosses across three regions - two kinds, and the one that does not fight alone.
Two kinds of boss
Each of the three outdoor regions has a region boss and a hidden boss.
Region bosses respawn on a 30-minute timer. They are part of the furniture: if one is not up, wait, or go and do something else and come back. Each one has a hologram at its home showing its name and a countdown.
Hidden bosses are not on a timer at all. After each one's respawn window, the server rolls a chance once a minute and usually fails. You do not farm a hidden boss — you walk into one. Its hologram deliberately shows no countdown, because a clock would promise a spawn that is not coming.
The seven
| Boss | Region | Kind |
|---|---|---|
| Sandworm | Sunstorm Desert | Region |
| Pharaoh | Sunstorm Desert | Hidden, with a Sphinx |
| Yeti | Frostpeak Range | Region |
| Bigfoot | Frostpeak Range | Hidden |
| Leviathan | Mistvale Coast | Region |
| Jörmungandr | Mistvale Coast | Hidden |
| Sphinx | Sunstorm Desert | Hidden, follows the Pharaoh |
The Pharaoh brings the Sphinx. When a Pharaoh spawns, a Sphinx arrives with it. The Sphinx does not roll for itself — it is part of the Pharaoh encounter, not a separate one.
Difficulty scales with the region. A Sandworm is a mid-teens fight; Jörmungandr sits at the top of the range with more than two thousand health, tuned for a group rather than one player.
They are big, and they are actually that big. Bosses are custom models riding ordinary mobs, and the mob underneath is the hitbox — so a scaled-up boss is scaled-up everywhere, including what you can hit.
Fighting them
- They hit hard. Damage scales with level, the same as everything else.
- They are not a solo activity at the top end. A hidden boss with nobody to help is a death, and the death penalty takes 10% of your money each time.
- They do not leave their region, so an over-levelled player who wanders in can finish one quickly.
- Boss kills are counted on the town leaderboards. See Leaderboards and holograms.
Roaming creatures
Not every large model is a boss. Nine roaming creatures wander the regions — they are dangerous, they hit back, they are the reason a quiet walk can become a fight, but they do not count as boss kills and they do not drop like one.
If a creature you have never seen before is walking steadily towards you, that is a roamer.