Wiki / Progression

Jobs

Twelve jobs, five reward tiers each, and what you get for levelling one.

Twelve jobs

/jobs (or /jobsmenu) opens the hub. There are twelve jobs, and you can hold more than one — each levels independently.

Brewer, Builder, Crafter, Digger, Enchanter, Explorer, Farmer, Fisherman, Hunter, Miner, Weaponsmith, Woodcutter.

Each job pays money as you work it, and reaching a tier pays a reward on top.

Reward tiers

Every job has rewards at Lv 20, 40, 60, 80 and 100. Open a job's page in the hub to see its tiers; the ones you have reached offer a Claim Now button, and the ones you have not say what level they need.

Claiming pays money straight into your balance and marks the tier done. Each tier pays once per player, per job, for ever — the tier cannot be re-earned by resetting.

A known gap: if you were already past a tier when the reward system was installed, your page may show it as already Claimed when it was never actually paid to you. The menu cannot tell "claimed" from "never granted", so it shows the safe state. Ask a member of staff and they can grant your missing tiers by hand.

Levelling a job

You level a job by doing that job's work — the Digger digs, the Farmer farms, the Hunter kills. Each job's own page in the hub is the authority on what counts.

Two things worth knowing:

  • Crafted items and placed blocks generally do not count. Jobs are for the gathering work, not for processing what you already have.
  • Jobs and classes are separate progressions. Your Miner class picks up ore faster; your Miner job pays you for it. Levelling one does not level the other, though they overlap heavily in what you spend your time doing. Run both.

Jobs and the rest of the server

  • Job payouts are money, not coins. Coins come from rewards, crates, the bounty board and the store.
  • Jobs also feed your class levels in practice, because you are spending the time doing the work that the class levels on.
  • Your job levels show on the hub and in /jobs stats.