Wiki / Things to do
Rewards
Hourly, daily and weekly - one menu, wall-clock cooldowns, and a display bug worth knowing about.
One menu, three rewards
/rewards opens the rewards menu. There are three buttons:
| Reward | Coins | Money | Crate key |
|---|---|---|---|
| Hourly | 1 | $100 | — |
| Daily | 5 | $1,000 | — |
| Weekly | 25 | $10,000 | Adventurer |
Claim, and the button goes dark until the cooldown expires.
The cooldowns are wall-clock
Each claim puts a temporary group on your account that expires in real time — one hour, one day or one week — whether or not you are logged in.
So the timer keeps running while you are offline. An hourly reward claimed at 8pm is available again at 9pm, not "one hour of playtime later". That is a deliberate change from the old system, which counted time spent online: it meant a reward you had earned could be permanently out of reach if you played in short sessions.
The weekly label is wrong
The weekly reward's description says $5,000. It actually pays $10,000. The menu is carried over from the server's older configuration and the text was never updated; the payment is the newer figure. Trust the money, not the label.
Three systems, one survivor
For a while the server had three overlapping reward systems — a Skript, a CMI module and this menu — and they advertised different numbers. The other two are gone. This menu is the only one that pays anything, and the numbers on this page are what it pays.
(Worth knowing if you remember the old figures: the surviving menu pays less per claim than the retired Skript advertised. The Skript was never actually paying most of what it promised, so nothing was lost — the numbers it displayed were fiction.)
What you get from where
Worth being clear, because the rewards look similar:
| Source | Pays |
|---|---|
/rewards |
A little of everything — coins, money, a key a week |
| Daily quests | Class XP only |
| Jobs | Money only |
| Bounty board | Class XP, money and coins |
| Crates | Items, keys, cosmetics |
Coins are the scarce one. The store is the fast route to a lot of them; everything else accumulates.